Paper space viewports are created by creating instances of Viewport objects and adding them to the block reference used by a layout other than Model. The constructor for the Viewport object does not accept any parameters to create a new viewport object. Once an instance of a Viewport object iws created, you can define its placement with the CenterPoint, Width and Height properties.
After creating the Viewport object, you can set properties of the view itself, such as viewing direction (ViewDirection property), lens length for perspective views (LensLength property), and grid display (GridOn property). You can also control properties of the viewport itself, such as layer (Layer property), linetype (Linetype property), and linetype scaling (LinetypeScale property).
Create and enable a floating viewport
This example sets paper space active, creates a floating viewport, defines the view for the viewport, and enables the viewport.
Imports System.Runtime.InteropServices
Imports Autodesk.AutoCAD.Runtime
Imports Autodesk.AutoCAD.ApplicationServices
Imports Autodesk.AutoCAD.DatabaseServices
Imports Autodesk.AutoCAD.Geometry
<DllImport("acad.exe", CallingConvention:=CallingConvention.Cdecl, _
EntryPoint:="?acedSetCurrentVPort@@YA?AW4ErrorStatus@Acad@@PBVAcDbViewport@@@Z")> _
Public Shared Function acedSetCurrentVPort(ByVal AcDbVport As IntPtr) As IntPtr
End Function
<CommandMethod("CreateFloatingViewport")> _
Public Sub CreateFloatingViewport()
'' Get the current document and database, and start a transaction
Dim acDoc As Document = Application.DocumentManager.MdiActiveDocument
Dim acCurDb As Database = acDoc.Database
Using acTrans As Transaction = acCurDb.TransactionManager.StartTransaction()
'' Open the Block table for read
Dim acBlkTbl As BlockTable
acBlkTbl = acTrans.GetObject(acCurDb.BlockTableId, _
OpenMode.ForRead)
'' Open the Block table record Paper space for write
Dim acBlkTblRec As BlockTableRecord
acBlkTblRec = acTrans.GetObject(acBlkTbl(BlockTableRecord.PaperSpace), _
OpenMode.ForWrite)
'' Switch to the previous Paper space layout
Application.SetSystemVariable("TILEMODE", 0)
acDoc.Editor.SwitchToPaperSpace()
'' Create a Viewport
Dim acVport As Viewport = New Viewport()
acVport.CenterPoint = New Point3d(3.25, 3, 0)
acVport.Width = 6
acVport.Height = 5
'' Add the new object to the block table record and the transaction
acBlkTblRec.AppendEntity(acVport)
acTrans.AddNewlyCreatedDBObject(acVport, True)
'' Change the view direction
acVport.ViewDirection = New Vector3d(1, 1, 1)
'' Enable the viewport
acVport.On = True
'' Activate model space in the viewport
acDoc.Editor.SwitchToModelSpace()
'' Set the new viewport current via an imported ObjectARX function
acedSetCurrentVPort(acVport.UnmanagedObject)
'' Save the new objects to the database
acTrans.Commit()
End Using
End Sub
using System.Runtime.InteropServices;
using Autodesk.AutoCAD.Runtime;
using Autodesk.AutoCAD.ApplicationServices;
using Autodesk.AutoCAD.DatabaseServices;
using Autodesk.AutoCAD.Geometry;
[DllImport("acad.exe", CallingConvention = CallingConvention.Cdecl,
EntryPoint = "?acedSetCurrentVPort@@YA?AW4ErrorStatus@Acad@@PBVAcDbViewport@@@Z")]
extern static private int acedSetCurrentVPort(IntPtr AcDbVport);
[CommandMethod("CreateFloatingViewport")]
public static void CreateFloatingViewport()
{
// Get the current document and database, and start a transaction
Document acDoc = Application.DocumentManager.MdiActiveDocument;
Database acCurDb = acDoc.Database;
using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction())
{
// Open the Block table for read
BlockTable acBlkTbl;
acBlkTbl = acTrans.GetObject(acCurDb.BlockTableId,
OpenMode.ForRead) as BlockTable;
// Open the Block table record Paper space for write
BlockTableRecord acBlkTblRec;
acBlkTblRec = acTrans.GetObject(acBlkTbl[BlockTableRecord.PaperSpace],
OpenMode.ForWrite) as BlockTableRecord;
// Switch to the previous Paper space layout
Application.SetSystemVariable("TILEMODE", 0);
acDoc.Editor.SwitchToPaperSpace();
// Create a Viewport
Viewport acVport = new Viewport();
acVport.CenterPoint = new Point3d(3.25, 3, 0);
acVport.Width = 6;
acVport.Height = 5;
// Add the new object to the block table record and the transaction
acBlkTblRec.AppendEntity(acVport);
acTrans.AddNewlyCreatedDBObject(acVport, true);
// Change the view direction
acVport.ViewDirection = new Vector3d(1, 1, 1);
// Enable the viewport
acVport.On = true;
// Activate model space in the viewport
acDoc.Editor.SwitchToModelSpace();
// Set the new viewport current via an imported ObjectARX function
acedSetCurrentVPort(acVport.UnmanagedObject);
// Save the new objects to the database
acTrans.Commit();
}
}
Create four floating viewports
This example takes the example from "Create and enable a floating viewport" and continues it by creating four floating viewports and setting the view of each to top, front, right, and isometric views, respectively. Each viewport is set to a scale of 1:2. To ensure there is something to see in these viewports, you may want to create a 3D solid sphere in Model space before trying this example.
Imports System.Runtime.InteropServices
Imports Autodesk.AutoCAD.Runtime
Imports Autodesk.AutoCAD.ApplicationServices
Imports Autodesk.AutoCAD.DatabaseServices
Imports Autodesk.AutoCAD.Geometry
<DllImport("acad.exe", CallingConvention:=CallingConvention.Cdecl, _
EntryPoint:="?acedSetCurrentVPort@@YA?AW4ErrorStatus@Acad@@PBVAcDbViewport@@@Z")> _
Public Shared Function acedSetCurrentVPort(ByVal AcDbVport As IntPtr) As IntPtr
End Function
<CommandMethod("FourFloatingViewports")> _
Public Sub FourFloatingViewports()
'' Get the current document and database, and start a transaction
Dim acDoc As Document = Application.DocumentManager.MdiActiveDocument
Dim acCurDb As Database = acDoc.Database
Using acTrans As Transaction = acCurDb.TransactionManager.StartTransaction()
'' Open the Block table for read
Dim acBlkTbl As BlockTable
acBlkTbl = acTrans.GetObject(acCurDb.BlockTableId, _
OpenMode.ForRead)
'' Open the Block table record Paper space for write
Dim acBlkTblRec As BlockTableRecord
acBlkTblRec = acTrans.GetObject(acBlkTbl(BlockTableRecord.PaperSpace), _
OpenMode.ForWrite)
'' Switch to the previous Paper space layout
Application.SetSystemVariable("TILEMODE", 0)
acDoc.Editor.SwitchToPaperSpace()
Dim acPt3dCol As Point3dCollection = New Point3dCollection()
acPt3dCol.Add(New Point3d(2.5, 5.5, 0))
acPt3dCol.Add(New Point3d(2.5, 2.5, 0))
acPt3dCol.Add(New Point3d(5.5, 5.5, 0))
acPt3dCol.Add(New Point3d(5.5, 2.5, 0))
Dim acVec3dCol As Vector3dCollection = New Vector3dCollection()
acVec3dCol.Add(New Vector3d(0, 0, 1))
acVec3dCol.Add(New Vector3d(0, 1, 0))
acVec3dCol.Add(New Vector3d(1, 0, 0))
acVec3dCol.Add(New Vector3d(1, 1, 1))
Dim dWidth As Double = 2.5
Dim dHeight As Double = 2.5
Dim acVportLast As Viewport = Nothing
Dim nCnt As Integer = 0
For Each acPt3d As Point3d In acPt3dCol
Dim acVport As Viewport = New Viewport()
acVport.CenterPoint = acPt3d
acVport.Width = dWidth
acVport.Height = dHeight
'' Add the new object to the block table record and the transaction
acBlkTblRec.AppendEntity(acVport)
acTrans.AddNewlyCreatedDBObject(acVport, True)
'' Change the view direction
acVport.ViewDirection = acVec3dCol(nCnt)
'' Enable the viewport
acVport.On = True
'' Record the last viewport created
acVportLast = acVport
'' Increment the counter by 1
nCnt = nCnt + 1
Next
If acVportLast <> Nothing Then
'' Activate model space in the viewport
acDoc.Editor.SwitchToModelSpace()
'' Set the new viewport current via an imported ObjectARX function
acedSetCurrentVPort(acVportLast.UnmanagedObject)
End If
'' Save the new objects to the database
acTrans.Commit()
End Using
End Sub
using System.Runtime.InteropServices;
using Autodesk.AutoCAD.Runtime;
using Autodesk.AutoCAD.ApplicationServices;
using Autodesk.AutoCAD.DatabaseServices;
using Autodesk.AutoCAD.Geometry;
[DllImport("acad.exe", CallingConvention = CallingConvention.Cdecl,
EntryPoint = "?acedSetCurrentVPort@@YA?AW4ErrorStatus@Acad@@PBVAcDbViewport@@@Z")]
extern static private int acedSetCurrentVPort(IntPtr AcDbVport);
[CommandMethod("FourFloatingViewports")]
public static void FourFloatingViewports()
{
// Get the current document and database, and start a transaction
Document acDoc = Application.DocumentManager.MdiActiveDocument;
Database acCurDb = acDoc.Database;
using (Transaction acTrans = acCurDb.TransactionManager.StartTransaction())
{
// Open the Block table for read
BlockTable acBlkTbl;
acBlkTbl = acTrans.GetObject(acCurDb.BlockTableId,
OpenMode.ForRead) as BlockTable;
// Open the Block table record Paper space for write
BlockTableRecord acBlkTblRec;
acBlkTblRec = acTrans.GetObject(acBlkTbl[BlockTableRecord.PaperSpace],
OpenMode.ForWrite) as BlockTableRecord;
// Switch to the previous Paper space layout
Application.SetSystemVariable("TILEMODE", 0);
acDoc.Editor.SwitchToPaperSpace();
Point3dCollection acPt3dCol = new Point3dCollection();
acPt3dCol.Add(new Point3d(2.5, 5.5, 0));
acPt3dCol.Add(new Point3d(2.5, 2.5, 0));
acPt3dCol.Add(new Point3d(5.5, 5.5, 0));
acPt3dCol.Add(new Point3d(5.5, 2.5, 0));
Vector3dCollection acVec3dCol = new Vector3dCollection();
acVec3dCol.Add(new Vector3d(0, 0, 1));
acVec3dCol.Add(new Vector3d(0, 1, 0));
acVec3dCol.Add(new Vector3d(1, 0, 0));
acVec3dCol.Add(new Vector3d(1, 1, 1));
double dWidth = 2.5;
double dHeight = 2.5;
Viewport acVportLast = null;
int nCnt = 0;
foreach (Point3d acPt3d in acPt3dCol)
{
Viewport acVport = new Viewport();
acVport.CenterPoint = acPt3d;
acVport.Width = dWidth;
acVport.Height = dHeight;
// Add the new object to the block table record and the transaction
acBlkTblRec.AppendEntity(acVport);
acTrans.AddNewlyCreatedDBObject(acVport, true);
// Change the view direction
acVport.ViewDirection = acVec3dCol[nCnt];
// Enable the viewport
acVport.On = true;
// Record the last viewport created
acVportLast = acVport;
// Increment the counter by 1
nCnt = nCnt + 1;
}
if (acVportLast != null)
{
// Activate model space in the viewport
acDoc.Editor.SwitchToModelSpace();
// Set the new viewport current via an imported ObjectARX function
acedSetCurrentVPort(acVportLast.UnmanagedObject);
}
// Save the new objects to the database
acTrans.Commit();
}
}